Raise a partner. Build a team.

Monstrum World: Battle Academy

A monster-raising RPG where the time you spend training, caring, exploring, and battling shapes the team that grows alongside you.

126Species
40 chaptersAcross eight acts
11 songsRanch soundtrack
Illustrated Monstrum World companions beside a ranch
Promotional illustration. See the battle screenshots below for in-game visuals.

Inside the game

More than a collection. A team.

Monstrum World puts the ranch at the center of a creature-raising adventure. Hatch or capture a companion, train it, look after it, then take your team into the world to battle and discover what comes next.

The published game description lists 126 species, 2,236 collectible forms, and a 40-chapter story across eight acts. The interesting part is the relationship between those systems: care prepares your team for adventure, and adventure brings home the resources for its next stage.

Illustration of three companion creatures at the ranch
Promotional artwork for Monstrum World.

01 / Explore

A ranch worth coming home to

Training, rest, feeding, and cooking all have a role in caring for your companions. Coach Juniper’s kitchen lets you turn ingredients collected in the world into treats, dishes, and meals. Choose food for the care or recovery your team needs.

An in-game Active Time Battle with two companions
Earlier development capture of the battle system; interface details have since changed.

02 / Explore

Battles with decisions to make

Bring your rancher and two companions into speed-based Active Time Battles. Choose attacks, skills, items, and traps, or use the available automatic tactics. Elemental matchups, your team’s condition, and the timing of your choices all matter.

Earlier Monstrum World battle controls in a phone-sized viewport
Earlier Studio phone-layout capture, before the October interface improvements.

03 / Explore

Build the next generation

Training and care influence evolution. Fusion lets you choose parents, preview an offspring, and select inherited moves. The October interface update gives parent selection and the offspring preview their own steps on smaller screens.

Coach Juniper

Your point of contact for companion care, healing, and cooking.

Oakley

A guide to getting started and learning the ranch.

Talia

A familiar stop for supplies.

Pell

Your contact for guild services.

See the world in motion

Meet Monstrum World.

The official trailer introduces the adventure. The release journal below follows what has changed since.

Building our games

How a world comes to life.

The development story is about connecting systems: giving a companion a life at the ranch, making its growth matter in battle, and keeping those choices understandable on a small screen.

The release journal

A world that keeps growing.

Dated stories about published updates: what changed, why it matters, and what to try next.

Browse this game’s development stories →

Your first visit

Find your next adventure.

Meet your first companion

Follow the introduction and visit the ranch services. Start with a hatch or capture, then learn the companion’s condition and care needs.

Build a routine

Mix training with food and rest. Collect ingredients while exploring, then return to Juniper to see what you can cook.

Take the team out

Follow story objectives, explore regions, and enter battles. As your team grows, explore evolution, fusion, tournaments, and expeditions.

Before you jump in.

What makes it a monster-raising game?

Your companions need more than a place in a collection. Training, food, rest, evolution, and fusion connect the ranch routine to the team you take into battle.

Where is the new cooking system?

Visit Coach Juniper at the ranch. The kitchen shows recipes, ingredient requirements, shortages, and the effects of the food you can prepare.

Can I choose the music?

Yes. The v48 update adds ten original themes alongside Go! Go! Monstrum! Choose a song in Settings or use Automatic for a shuffled ranch playlist.