Bring your ingredients home
Coach Juniper now offers cooking alongside healing and care. The cookbook includes ten treats, six dish recipes, and four meal recipes. Ingredients come from the eight surface regions and the Merchant.
The kitchen shows ingredient counts, shortages, sources, and food effects. A ready-only filter and batches of one, five, or ten help you move from collecting to cooking.
Choose food for a reason
Dishes offer care effects, healing, and permanent cooking training in one stat. Meals combine dishes for broader recovery and training. Cooking training has a shared per-stat cap, and food is preserved when it cannot help the companion.
The design gives exploration resources a purpose back at the ranch. Look at what your companion needs before choosing a recipe.
Know what you are looking at
World bosses now use a dedicated shared-health display, including your personal contribution. Capture labels stay with wild encounters. Favorite sits beside Tactics, and battle choices have larger touch targets.
Fusion uses separate Parent A, Parent B, and Offspring steps on short screens. The preview distinguishes a new discovery from an offspring you have owned before and preserves selected moves through profile updates.
More reliable paths to discs
Daily field chests and selected expedition rewards now have documented guaranteed weathered-disc rewards. That makes repeat activities a more predictable part of the ranch routine.
Release checks
The v46 public release was downloaded and matched to the build. Automated checks and a Studio phone simulation exercised cooking, feeding, fusion, and the boss interface.
These checks used local test profiles and simulated conditions. They do not establish physical-phone, public save/rejoin, or fresh concurrent multiplayer testing.
