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Gridbound Realms

A tactical browser game with a grid-based battlefield, unit actions, and solo or local multiplayer modes.

StrategyTacticsGridTurn-basedMultiplayer
Gridbound Realms tactical grid battlefield and turn controls
Turn-based grid tactics battlefield showing unit positions, combat action panels, and zone objectives.

What it is

Gridbound Realms is a turn-based tactical strategy game built for players who love spatial puzzles and unit positioning. Command a squad across a terrain grid, carefully balancing movement range, action points, line of sight, and special abilities.

The game features a multi-map solo campaign alongside hotseat Local Co-op and Local Versus modes. Every decision is transparent: selected units display attack reach, defensive cover bonuses, and a chronological battle log recapping every engagement.

How it works

Readable Tactical Battlefield

Inspect friendly and enemy units on the grid to review health pools, attack values, defense modifiers, and movement radius.

Distinct Unit Action Economy

Move, Attack, Wait, and Special action menus organize each turn around clear tactical trade-offs.

Campaign & Hotseat Modes

Progress through zone campaigns or play alongside a friend on the same machine with hotseat co-op and versus rules.

In-Game State Persistence

Full battle log, turn history, and save-state capabilities allow pausing and resuming skirmishes seamlessly.

Production architecture & pipeline specs

Lightweight Grid Engine

Built with modular ES6 classes managing pathfinding, tile occupancy, and turn queues with zero framework bloat.

Get started

  1. Select your battle mode

    Start the Solo Campaign to learn mechanics or boot into Local Versus to test squad compositions.

  2. Position your squad

    Navigate high-ground terrain and obstacle choke-points to protect vulnerable support units.

  3. Complete zone objectives

    Eliminate enemy grunts or secure capture points before turn timers expire.

Project notes

The game is live at v0.0.3. New map zones, enemy archetypes, and tactical mechanics are added incrementally.