Give every visit a little more character
The v37 release expands the homes with distinct interiors and adds villain home and world quests. Light Knights and a Champion bring new opponents into the adventure. Character-gated quests help tie activities to the people who inhabit the world.
For a returning player, the change is a reason to revisit familiar places. A home can offer something beyond its front door, and another character can give a different perspective on the village.
A gentler start and a clearer next step
A starter checklist, a 75-coin welcome gift, gentler first fights, and a spawn signpost help the opening experience. “Where am I?” adds another way to get your bearings.
Those additions address a practical part of building an open world: freedom feels better when a new player has enough direction to use it.
Race for a better run
Timed parkour includes all-time and weekly leaderboards. Easy pads, checkpoints, and new courses give players ways to practice before chasing a faster result. Placement coins are paid when a run earns a place.
The coin shop adds coin history and a larger outfit selection, linking activities back to ways of expressing your character.
Release checks and what comes next
The October 10 publication record identifies public v37. For this journal, the downloaded v37 place was compared with the recorded release-build hash and matched. Source compilation, offline checks, and the documented Studio interactions provide additional development evidence.
The October 11 roof fix is recorded as saved version 38, not published. It is not included as a live feature here. Physical-device, live leaderboard persistence, and other public play checks remain distinct from the recorded Studio checks.

